So over the weekend we managed to kick off round one, and had the unexpected fun of having Rufus involved as a sixth player! Michael was out in the country somewhere having fun in a Bushmaster, so his games will have to wait until next weekend, but as stands the games were a hell of a good time. Rufus bought his terrain, so being able to play on a good looking table with fully painted armies was an utter pleasure. Here are the armies everyone brought (sadly apart from Tim and I we didn't do photo shoots of any of the armies, so you'll have to survive with "action" shots):
Spencer, Dark Elves:
Vermithrax Hearteater: Master, light armour, sea dragon cloak,
repeater crossbow, Pendant of Khaeleth, Soulrender 146
5
Dark Riders, repeater crossbows 110
5
Dark Riders, repeater crossbows 110
7 Shades, great weapons, light armour 133
Rufus, Wood Elves:


Waywatcher Noble - Hail of Doom Arrow, Rageth's Wildfire Blades [150]
10 Glade Guard - Champion [126]
5 Scouts - Champion [91]
5 Waywatchers - Champion [128]
((Do you detect a disturbing trend towards skirmishing elf bullshit so far?))
Kirk, Skaven:
Plague Priest 120
*Languisher Sword [25]
*Bands of Power [25]
14 Plague Monks 162
*2ndWeapon; Standard; Musician; Plague Deacon
*Banner of Burning Hatred [25]
2 Plague Rat Swarms 130
5 Plague Censer Bearers 85
Total Army Cost: 497
Tim, Vampire Counts:

Vampire,
Dark Acolyte, Lord of the Dead, Sword of Might, The Flayed Hauberk 185
10 Skeletons, Full Command, Spears 110pts
10 Skeletons, Skeleton Champion, Spears 98pts
Corpse Cart, Unholy Lodestone 100pts
Kurt, Orcs and Goblins:
Shizz'nit
night goblin shaman - 2x magic mushrooms, nibbla's itty ring, level 2 wizard (125)
Bleeding Moon tribe
20 night goblins - full command, nets (115)
20 night goblins - musician (64)
2 fanatics (50)
5 squig hoppers (75)
1 squig herd (30)
bolt thrower - bully (40)
Casting pool: 4
Dispel pool: 3
Models in army: 54
From my perspective the first round went reasonably well - my aim is to at least stay around the middle of the field with a low-tier army, which I think I've managed thus far (I'm currently third on the leaderboard, and have won three of my four games). As far as my army list is concerned...
The Winners:Shizz'nit proved to be an incredible investment, and was largely responsible for two of my three wins. With the ability to throw out two spells and one bound per round, opponents (particularly those with no wizard of their own) had difficulty stoppng him from doing whatever he pleased. I was fortunate enough to get Hand of Gork twice, which was the only way I could close the distance against Spencer, and which let me fling fanatics through the enemy battle line with abandon. He only miscast twice during all four games, and both times I was fortunate enough to roll a seven (spell forgotten) rather than the more deadly greenskin miscast results.
The fanatics were likewise an incredible investment, and wiped out dark riders, skeletons, the corpse cart and censer bearers, and barely did any damage at all to my own army.
The squig hoppers also worked reasonably well, particularly as they're the only thing in the greenskin list you can really use to chase down enemy skirmishers. Although they managed to beat up the rat swarms with barely any casualties in the game against the skaven; they did, embarrassingly, manage to lose the combat after charging a unit of wood elf scouts only to be broken and run down. The dice are a fickle mistress.
The Losers:The squig herd barely managed to accomplish anything (although they did blow up and kill a fanatic and a bunch of basic goblins during my first game). Their one moment of glory though was marching in double file down a narrow corridor between two terrain pieces that Kirk's plague monks were forced to walk down (due to their banner of burning hatred) and promptly blowing up on the skaven army.
The MediocreThe basic night goblin units barely made it into combat throughout the day (apart from the dark elf match when Hand of Gork was involved). They did beat up some skeletons briefly though, and the unit with no command managed to kill Spencer's master with the accursed pendant in our game (actually slay him, that is, not run him down) and earn roughly 400% of their points for their troubles.
The bolt thrower accomplished nothing at all against the elves, but did kill three or four plague monks and eight or nine skeletons, so was probably worth the investment. I only lost it in one game too, so it didn't give away many points.
In general the army worked about as well as could be expected (there's little to do in low points games to mitigate animostiy, low leadership, etc). The biggest problem was the inability to deal with elf skirmishers/fast cav/missile units - I'm planning to invest in spider riders to help run them down before too long, but sadly not until we hit 1000 points. The next expansion involves a savage orc big boss on a chariot (for long-ranged, Waaagh-fuelled charges and a huge increase in leadership) and trading in the bolt thrower for a doom diver (squigapult!) to splat hard-to-reach elves.
Highlights from my games:- Tim's skeleton champion, Neil, left alone to fight the squig herd and a goblin block. He killed one herder with each of his attacks, causing the squigs to run riot in an eleven-inch radius. He suffered five wounds for his troubles, but in their rampage the squigs took down a nearby fanatic and three or four night goblins.
- Hand of gorking a fanatic back and fourth through Tim's lines, wiping out his corpse cart and diminishing his skeletons.
- Losing on basically the first turn against Rufus, due to a Hail of Doom arrow and unit of waywatchers panicking my shaman and a unit of goblins off the board through weight of fire (I saw this coming, but really couldn't think of any way to stop it. Much like his game vs. Spence, Rufus and I pretty much won or lost this game based on who got first turn).
- Not even managing to salvage a minor loss against Rufus, due to my surviving goblin block failing their fear test to charge his scouts, and my squig hoppers bouncing off the same unit.
- Using Gork'll Fix It to shut down Kirk's rat swarms and completely negate their poison.
- An enormous Waaagh! against Spencer, where all through of my units surged forward an average of four inches, which when followed by Hand of Gork let me close the gap in what would otherwise have been an almost unwinnable matchup.
Highlights from other games:
- Kirk's plague priest (his sole surviving model) butchering the wood elf noble in a climactic duel on a mountaintop, only to spend two turns frantically dodging arrows before being brought down in a scene reminiscent of Throne of Blood.
- Tim's vampire being killing blowed by waywatchers on his first turn.
- Spencer's master somehow soloing the corpse cart and vampire simultaneously.
- Rufus' noble being gunned down before he could move by a huge cloud of dark elf quarrels.
More pictures to come!